【AI生成】小蜜蜂游戏

以下是一个完整的小蜜蜂游戏设计,包含代码、注释、文档和流程图说明:

  1. 流程图:
开始游戏
初始化游戏
主循环
处理事件
玩家移动
发射子弹
更新游戏状态
移动敌人
移动子弹
碰撞检测
减少血量/得分
玩家血量为0?
游戏结束
敌人全灭?
进入下一关
是BOSS关?
生成BOSS
渲染界面
显示结束界面
  1. 代码设计(Python + Pygame):
import pygame
import random
import sys

# 初始化Pygame
pygame.init()

# 游戏常量
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
PLAYER_SPEED = 5
ENEMY_BASE_SPEED = 1
BULLET_SPEED = 7

class Player(pygame.sprite.Sprite):
    """玩家类"""
    def __init__(self):
        super().__init__()
        self.image = pygame.image.load("player.png")
        self.rect = self.image.get_rect()
        self.rect.center = (SCREEN_WIDTH//2, SCREEN_HEIGHT-50)
        self.health = 100  # 玩家血量
        self.max_health = 100

    def update(self, keys):
        """玩家移动"""
        if keys[pygame.K_LEFT] and self.rect.left > 0:
            self.rect.x -= PLAYER_SPEED
        if keys[pygame.K_RIGHT] and self.rect.right < SCREEN_WIDTH:
            self.rect.x += PLAYER_SPEED

class Bullet(pygame.sprite.Sprite):
    """子弹类"""
    def __init__(self, x, y):
        super().__init__()
        self.image = pygame.Surface((5, 10))
        self.image.fill((255, 0, 0))
        self.rect = self.image.get_rect()
        self.rect.center = (x, y)
    
    def update(self):
        """子弹移动"""
        self.rect.y -= BULLET_SPEED
        if self.rect.bottom < 0:
            self.kill()

class Enemy(pygame.sprite.Sprite):
    """敌人基类"""
    def __init__(self, x, y, speed, health):
        super().__init__()
        self.image = pygame.image.load("enemy.png")
        self.rect = self.image.get_rect()
        self.rect.center = (x, y)
        self.speed = speed
        self.health = health
        self.max_health = health

class Boss(Enemy):
    """BOSS类"""
    def __init__(self):
        super().__init__(SCREEN_WIDTH//2, 50, 2, 500)  # 高血量
        self.image = pygame.image.load("boss.png")  # 更大的图像
    
    def update(self):
        """BOSS特殊移动模式"""
        self.rect.x += self.speed
        if self.rect.right > SCREEN_WIDTH or self.rect.left < 0:
            self.speed *= -1

class Game:
    """游戏主控类"""
    def __init__(self):
        self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        self.clock = pygame.time.Clock()
        self.player = Player()
        self.all_sprites = pygame.sprite.Group(self.player)
        self.bullets = pygame.sprite.Group()
        self.enemies = pygame.sprite.Group()
        self.current_level = 1
        self.score = 0
        self.game_over = False
        self.init_level()

    def init_level(self):
        """初始化关卡"""
        if self.current_level == 5:
            # BOSS关
            boss = Boss()
            self.enemies.add(boss)
            self.all_sprites.add(boss)
        else:
            # 普通关卡
            for i in range(5 + self.current_level*2):  # 敌人数量随关卡增加
                x = random.randint(50, SCREEN_WIDTH-50)
                y = random.randint(50, 200)
                enemy = Enemy(x, y, ENEMY_BASE_SPEED + self.current_level*0.5, 10)
                self.enemies.add(enemy)
                self.all_sprites.add(enemy)

    def run(self):
        """游戏主循环"""
        while not self.game_over:
            self.clock.tick(60)
            self.handle_events()
            self.update()
            self.draw()
            self.check_collisions()
            self.check_game_state()

    # 其他方法因篇幅限制省略,完整代码需要实现事件处理、碰撞检测等
  1. 设计文档要点:

  2. 游戏要素:

  • 玩家:可左右移动,空格射击,显示血条
  • 敌人:不同关卡不同配置,基础敌人和BOSS两种类型
  • 子弹:玩家发射红色子弹,敌人可设计不同颜色子弹
  • 血量系统:玩家和BOSS显示血条
  1. 关卡设计:
  • 关卡1:5个基础敌人,速度1
  • 关卡2:7个敌人,速度1.5
  • 关卡3:9个敌人,速度2
  • 关卡4:11个敌人,速度2.5
  • 关卡5:BOSS战,血量500,速度2
  1. 升级系统:
  • 玩家每关恢复50%血量
  • BOSS每10秒发射环形弹幕
  • 击破敌人概率掉落血包(恢复10%)
  1. 测试用例:
import unittest

class TestGame(unittest.TestCase):
    def test_player_movement(self):
        player = Player()
        initial_x = player.rect.x
        # 模拟按下左键
        player.update({pygame.K_LEFT: True, pygame.K_RIGHT: False})
        self.assertLess(player.rect.x, initial_x)
    
    def test_bullet_creation(self):
        game = Game()
        initial_bullets = len(game.bullets)
        # 模拟发射子弹
        game.fire_bullet()
        self.assertEqual(len(game.bullets), initial_bullets + 1)
    
    def test_enemy_collision(self):
        enemy = Enemy(100, 100, 1, 10)
        bullet = Bullet(100, 100)
        # 检测碰撞
        self.assertTrue(pygame.sprite.collide_rect(enemy, bullet))

if __name__ == '__main__':
    unittest.main()
  1. 资源文件说明:
  • player.png: 50x50像素玩家飞船
  • enemy.png: 40x40像素基础敌人
  • boss.png: 80x80像素BOSS图像
  1. 运行说明:
# 需要安装pygame
pip install pygame
python space_invaders.py

完整实现需要补充以下内容:

  1. 碰撞检测逻辑
  2. 血条绘制方法
  3. 关卡切换逻辑
  4. BOSS特殊攻击模式
  5. 音效和分数显示
  6. 游戏结束界面

安装以上代码提示无法运行,原因是很多资源无法找到导致,所以请AI重新帮我设计

无法运行问题通常由代码不完整和缺少关键实现引起。以下是完整可运行的代码版本(包含所有必要实现):

import pygame
import random
import sys

# 初始化Pygame
pygame.init()

# 游戏常量
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
PLAYER_SPEED = 5
ENEMY_BASE_SPEED = 1
BULLET_SPEED = 7
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)

class Player(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((50, 30))  # 使用简单图形代替图片
        self.image.fill(GREEN)
        self.rect = self.image.get_rect()
        self.rect.center = (SCREEN_WIDTH//2, SCREEN_HEIGHT-50)
        self.health = 100
        self.max_health = 100

    def update(self, keys):
        if keys[pygame.K_LEFT] and self.rect.left > 0:
            self.rect.x -= PLAYER_SPEED
        if keys[pygame.K_RIGHT] and self.rect.right < SCREEN_WIDTH:
            self.rect.x += PLAYER_SPEED

class Bullet(pygame.sprite.Sprite):
    def __init__(self, x, y):
        super().__init__()
        self.image = pygame.Surface((5, 10))
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.rect.center = (x, y)
    
    def update(self):
        self.rect.y -= BULLET_SPEED
        if self.rect.bottom < 0:
            self.kill()

class Enemy(pygame.sprite.Sprite):
    def __init__(self, x, y, speed, health):
        super().__init__()
        self.image = pygame.Surface((40, 40))
        self.image.fill(WHITE)
        self.rect = self.image.get_rect()
        self.rect.center = (x, y)
        self.speed = speed
        self.health = health
        self.max_health = health

    def update(self):
        self.rect.x += self.speed
        if self.rect.right > SCREEN_WIDTH or self.rect.left < 0:
            self.speed *= -1
            self.rect.y += 30  # 向下移动

class Boss(Enemy):
    def __init__(self):
        super().__init__(SCREEN_WIDTH//2, 50, 2, 500)
        self.image = pygame.Surface((80, 80))
        self.image.fill((255, 165, 0))  # 橙色
    
    def update(self):
        self.rect.x += self.speed
        if self.rect.right > SCREEN_WIDTH or self.rect.left < 0:
            self.speed *= -1

class Game:
    def __init__(self):
        self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        pygame.display.set_caption("Space Invaders")
        self.clock = pygame.time.Clock()
        self.player = Player()
        self.all_sprites = pygame.sprite.Group(self.player)
        self.bullets = pygame.sprite.Group()
        self.enemies = pygame.sprite.Group()
        self.current_level = 1
        self.score = 0
        self.game_over = False
        self.init_level()

    def init_level(self):
        self.enemies.empty()
        if self.current_level == 5:
            boss = Boss()
            self.enemies.add(boss)
            self.all_sprites.add(boss)
        else:
            for _ in range(5 + self.current_level*2):
                x = random.randint(50, SCREEN_WIDTH-50)
                y = random.randint(50, 200)
                enemy = Enemy(x, y, ENEMY_BASE_SPEED + self.current_level*0.5, 10)
                self.enemies.add(enemy)
                self.all_sprites.add(enemy)

    def handle_events(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    bullet = Bullet(self.player.rect.centerx, self.player.rect.top)
                    self.bullets.add(bullet)
                    self.all_sprites.add(bullet)

    def check_collisions(self):
        # 子弹击中敌人
        hits = pygame.sprite.groupcollide(self.enemies, self.bullets, False, True)
        for enemy, bullets in hits.items():
            enemy.health -= len(bullets)*10
            if enemy.health <= 0:
                enemy.kill()
                self.score += 100
        
        # 敌人撞击玩家
        if pygame.sprite.spritecollide(self.player, self.enemies, True):
            self.player.health -= 20
            if self.player.health <= 0:
                self.game_over = True

    def check_game_state(self):
        if len(self.enemies) == 0:
            self.current_level += 1
            if self.current_level > 5:
                self.game_over = True
                return
            self.player.health = min(self.player.health + 50, 100)
            self.init_level()

    def draw_health_bar(self):
        # 绘制玩家血条
        bar_width = 200
        bar_height = 20
        fill = (self.player.health / self.player.max_health) * bar_width
        outline_rect = pygame.Rect(10, 10, bar_width, bar_height)
        fill_rect = pygame.Rect(10, 10, fill, bar_height)
        pygame.draw.rect(self.screen, RED, fill_rect)
        pygame.draw.rect(self.screen, WHITE, outline_rect, 2)

    def update(self):
        keys = pygame.key.get_pressed()
        self.player.update(keys)
        self.bullets.update()
        self.enemies.update()

    def draw(self):
        self.screen.fill((0, 0, 0))
        self.all_sprites.draw(self.screen)
        self.draw_health_bar()
        # 显示分数和关卡
        font = pygame.font.Font(None, 36)
        text = font.render(f"Score: {self.score}  Level: {self.current_level}", True, WHITE)
        self.screen.blit(text, (10, 50))
        pygame.display.flip()

    def run(self):
        while not self.game_over:
            self.handle_events()
            self.update()
            self.check_collisions()
            self.check_game_state()
            self.draw()
            self.clock.tick(60)
        
        # 游戏结束画面
        self.screen.fill((0, 0, 0))
        font = pygame.font.Font(None, 72)
        text = font.render("Game Over!", True, WHITE)
        self.screen.blit(text, (SCREEN_WIDTH//2-150, SCREEN_HEIGHT//2-50))
        pygame.display.flip()
        pygame.time.wait(3000)

if __name__ == "__main__":
    game = Game()
    game.run()
    pygame.quit()

关键改进说明:

  1. 移除了图片依赖,使用纯色图形代替
  2. 补全了所有缺失的方法实现
  3. 添加了血条和分数显示
  4. 完善了碰撞检测逻辑
  5. 增加了关卡切换机制
  6. 添加了游戏结束画面

运行方法:

# 需要先安装pygame
pip install pygame
python game.py

操作说明:

  • 左右箭头键移动
  • 空格键射击
  • 每过一关恢复50%血量
  • 击败所有敌人进入下一关
  • 第五关是BOSS战

测试要点:

  1. 玩家移动不超过屏幕边界
  2. 子弹能够正确消灭敌人
  3. 碰撞后血量正确减少
  4. 清空敌人后正确进入下一关
  5. BOSS需要多次命中才能击败

如果仍有运行问题,请检查:
6. Python版本是否 >= 3.6
7. Pygame是否正确安装
8. 是否保存为.py文件运行
9. 控制台是否有报错信息


经过多次调试终于可以运行还是有很多问题,调试是个漫长的过程,如有时间请大家自行尝试,AI工具deepseek-V3,豆包等

import pygame
import random
import sys

# 初始化Pygame
pygame.init()

# 游戏常量
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
PLAYER_SPEED = 5
ENEMY_BASE_SPEED = 1.0  # 明确浮点数
ENEMY_SPEED_INCREMENT = 0.3  # 每关增速降为0.3
BULLET_SPEED = 7
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)


class Player(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((50, 30))  # 使用简单图形代替图片
        self.image.fill(GREEN)
        self.rect = self.image.get_rect()
        self.rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT - 50)
        self.health = 100
        self.max_health = 100

    def update(self, keys):
        if keys[pygame.K_LEFT] and self.rect.left > 0:
            self.rect.x -= PLAYER_SPEED
        if keys[pygame.K_RIGHT] and self.rect.right < SCREEN_WIDTH:
            self.rect.x += PLAYER_SPEED


class Bullet(pygame.sprite.Sprite):
    def __init__(self, x, y):
        super().__init__()
        self.image = pygame.Surface((5, 10))
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.rect.center = (x, y)

    def update(self):
        self.rect.y -= BULLET_SPEED
        if self.rect.bottom < 0:
            self.kill()


class Enemy(pygame.sprite.Sprite):
    def __init__(self, x, y, speed, health):
        super().__init__()
        self.image = pygame.Surface((40, 40))
        self.image.fill(WHITE)
        self.rect = self.image.get_rect()
        self.rect.center = (x, y)
        self.speed = speed
        self.health = health
        self.max_health = health
        self.move_down = False  # 新增移动状态标记

    def update(self):
        # 添加速度波动,使移动更有节奏感
        if random.random() < 0.02:  # 2%几率暂停移动
            return

        self.rect.x += self.speed * (0.9 + random.random() * 0.2)  # ±10%速度波动

        if self.rect.right > SCREEN_WIDTH or self.rect.left < 0:
            self.speed *= -1
            # 限制最大下移距离
            self.rect.y += min(30, SCREEN_HEIGHT // 15)  # 不超过屏幕1/15高度

        # 左右移动逻辑
        if not self.move_down:
            self.rect.x += self.speed
            # 边界反弹检测
            if self.rect.right > SCREEN_WIDTH or self.rect.left < 0:
                self.speed *= -1
                self.move_down = True
        else:
            # 向下移动逻辑
            self.rect.y += 30
            self.move_down = False


class Boss(Enemy):
    def __init__(self):
        super().__init__(SCREEN_WIDTH // 2, 50, 2, 500)
        self.image = pygame.Surface((80, 80))
        self.image.fill((255, 165, 0))  # 橙色

    def update(self):
        self.rect.x += self.speed
        if self.rect.right > SCREEN_WIDTH or self.rect.left < 0:
            self.speed *= -1


class Game:
    def __init__(self):
        self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        pygame.display.set_caption("Space Invaders")
        self.clock = pygame.time.Clock()
        self.player = Player()
        self.all_sprites = pygame.sprite.Group(self.player)
        self.enemy_speed_modifier = 0.5  # 新增速度调节系数
        self.bullets = pygame.sprite.Group()
        self.enemies = pygame.sprite.Group()
        self.current_level = 1
        self.score = 0
        self.game_over = False
        self.init_level()


    def check_enemy_escape(self):
        """检查是否有敌人到达屏幕底部"""
        for enemy in self.enemies:
            if enemy.rect.bottom >= SCREEN_HEIGHT - 20:  # 留出底部边界
                self.game_over = True
                return True
        return False

    # 在Game类的init_level方法中修正敌人生成数量
    def init_level(self):
        self.enemies.empty()
        # 新的速度计算公式
        speed = ENEMY_BASE_SPEED + (self.current_level - 1) * ENEMY_SPEED_INCREMENT
        if self.current_level == 5:
            boss = Boss()
            self.enemies.add(boss)
            self.all_sprites.add(boss)
        else:
            # 修正为 5 + (current_level-1)*2
            enemy_count = 5 + (self.current_level - 1) * 2
            for _ in range(enemy_count):  # 正确数量生成
                x = random.randint(50, SCREEN_WIDTH - 50)
                y = random.randint(50, 200)
                enemy = Enemy(x, y,
                              ENEMY_BASE_SPEED + self.current_level * 0.5,
                              10)
                self.enemies.add(enemy)
                self.all_sprites.add(enemy)

    def handle_events(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    bullet = Bullet(self.player.rect.centerx, self.player.rect.top)
                    self.bullets.add(bullet)
                    self.all_sprites.add(bullet)

    def check_collisions(self):
        # 子弹击中敌人
        hits = pygame.sprite.groupcollide(self.enemies, self.bullets, False, True)
        for enemy, bullets in hits.items():
            enemy.health -= len(bullets) * 10
            if enemy.health <= 0:
                enemy.kill()
                self.score += 100

        # 敌人撞击玩家
        if pygame.sprite.spritecollide(self.player, self.enemies, True):
            self.player.health -= 20
            if self.player.health <= 0:
                self.game_over = True

    def check_game_state(self):
        if len(self.enemies) == 0:
            print(f"[DEBUG] 进入下一关前的当前关卡:{self.current_level}")  # 调试信息
            self.current_level += 1
            if self.current_level > 5:
                self.game_over = True
                return
            self.player.health = min(self.player.health + 50, 100)
            self.init_level()
            print(f"进入第 {self.current_level} 关!")  # 添加关卡提示

    def draw_health_bar(self):
        # 绘制玩家血条
        bar_width = 200
        bar_height = 20
        fill = (self.player.health / self.player.max_health) * bar_width
        outline_rect = pygame.Rect(10, 10, bar_width, bar_height)
        fill_rect = pygame.Rect(10, 10, fill, bar_height)
        pygame.draw.rect(self.screen, RED, fill_rect)
        pygame.draw.rect(self.screen, WHITE, outline_rect, 2)

    def update(self):
        keys = pygame.key.get_pressed()
        self.player.update(keys)
        self.bullets.update()
        self.enemies.update()
        self.check_enemy_escape()  # 新增边界检查

    def draw(self):
        self.screen.fill((0, 0, 0))
        self.all_sprites.draw(self.screen)
        self.draw_health_bar()
        # 显示分数和关卡
        font = pygame.font.Font(None, 36)
        text = font.render(f"Score: {self.score}  Level: {self.current_level}", True, WHITE)
        self.screen.blit(text, (10, 50))
        pygame.display.flip()

    def run(self):
        while not self.game_over:
            self.handle_events()
            self.update()
            self.check_collisions()
            self.check_game_state()
            self.draw()
            self.clock.tick(60)

        # 游戏结束画面
        self.screen.fill((0, 0, 0))
        font = pygame.font.Font(None, 72)
        text = font.render("Game Over!", True, WHITE)
        self.screen.blit(text, (SCREEN_WIDTH // 2 - 150, SCREEN_HEIGHT // 2 - 50))
        pygame.display.flip()
        pygame.time.wait(3000)


if __name__ == "__main__":
    game = Game()
    game.run()
    pygame.quit()

运行方法

#安装pygame依赖包
pip install pygame
python space_invaders.py
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